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Crew: Mission Deep Sea, The

Players: 2-5
Time: 5 - 30 min
Interaction: Cooperative
Audience: Casual

1 of 4 Credits

A trick-taking game that is played cooperatively. Over a series of dozens of challenges, players can try and win progressively harder scenarios in order to complete the campaign. Easy to learn and play, this unique take on classic cards games can be played with a wide range of people, who must work together using limited communication.

Mission Deep Sea is the standalone sequel to The Quest for Planet Nine. You do not need to have played the first game to enjoy the sequel.

Designers: Thomas Sing

Tags: Family, Card Game, Set Collection, Limited Communication, Trick Taking, Campaign, Sci-Fi, Abstract, Deduction, Gateway Game, Hand Management, Narrative, Nautical