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Vikings

Players: 2-4
Time: 60 - 90 min
Interaction: Competitive
Audience: Serious

2 of 4 Credits

Unlike many games that explore the Viking culture, this game presents a peaceful perspective on the medieval Nordic people. Players buy tiles and meeples from a central rondel. The heart of the game is in how players can manipulate that rondel, fluctuating the price of each pair of tiles and meeples to their advantage.

Designers: Michael Kiesling

Tags: Vikings, Economic, Medieval, Nautical, Auction, Rondel, Tile Placement, Europe, Historical