Tsuro
Players: 2-8
Time: 5 - 30 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Lay tiles of winding paths in front of your token, which it will then follow. The goal is to try to keep your path from sending your token off of the board. The last player still on the board is the winner.
Designers: Tom McMurchie
Tags: Fantasy, Network Building, Tile Placement, Abstract, Family, Gateway Game, Grid, Maze, Colorblind-Friendly
Time: 5 - 30 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Lay tiles of winding paths in front of your token, which it will then follow. The goal is to try to keep your path from sending your token off of the board. The last player still on the board is the winner.
Designers: Tom McMurchie
Tags: Fantasy, Network Building, Tile Placement, Abstract, Family, Gateway Game, Grid, Maze, Colorblind-Friendly
