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Splendor

Players: 2-4
Time: 30 - 60 min
Interaction: Competitive
Audience: Casual

1 of 4 Credits

Players are Renaissance gem merchants, trying to develop more and more lucrative arrangements, mines, and markets, which provide more gems, and are worth more points.

Designers: Marc Andre

Tags: Economic, Racing, Contracts, Gateway Game, Drafting, Renaissance, Tableau Building, Historical, Engine Building, Family, Grid, Historical, Colorblind-Friendly