Splendor
Players: 2-4
Time: 30 - 60 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Players are Renaissance gem merchants, trying to develop more and more lucrative arrangements, mines, and markets, which provide more gems, and are worth more points.
Designers: Marc Andre
Tags: Economic, Racing, Contracts, Gateway Game, Drafting, Renaissance, Tableau Building, Historical, Engine Building, Family, Grid, Historical, Colorblind-Friendly
Time: 30 - 60 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Players are Renaissance gem merchants, trying to develop more and more lucrative arrangements, mines, and markets, which provide more gems, and are worth more points.
Designers: Marc Andre
Tags: Economic, Racing, Contracts, Gateway Game, Drafting, Renaissance, Tableau Building, Historical, Engine Building, Family, Grid, Historical, Colorblind-Friendly
