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Small World

Players: 2-5
Time: 60 - 90 min
Interaction: Competitive
Audience: Casual

1 of 4 Credits

An accessible and light-hearted game of conquest across a fantasy landscape. Each player chooses from a randomly combined pair of clans and powers, and then tries to control as much territory as they can. If their clan is starting to run out of steam, they can let it go into decline, and then on their next turn they can choose a new clan to start over with. Correctly timing when to go into decline with each clan is key to getting the most points possible.

Designers: Philippe Keyaerts

Tags: Conflict, Special Abilities, Area Control, Fantasy, Conflict, Dice, Family, Fairy Tales, Gateway Game, Humor, Variable Setup, Wargame, Colorblind-Friendly