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Secrets

Players: 4-8
Time: 5 - 30 min
Interaction: Teams
Audience: Casual

1 of 4 Credits

Players are randomly assigned to one of 3 teams, the KGB, the CIA, or the hippies (who want to see both sides lose.) Each turn, players draw two cards and show them to everyone. They then secretly give one of the cards to another player. The cards give points and actions, but they can also give nothing and the actions can rearrange everyone's roles for even more confusion.

Designers: Bruno Faidutti, Eric M. Lang

Tags: Bluffing, Card Game, Deduction, Spies, Take That, Drafting, Modern Age, Traitor, Hidden Roles, Social, Mystery