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Players: 3-4
Time: 120 - 180 min
Interaction: Competitive
Audience: Hardcore

2 of 4 Credits

A highly asymmetric wargame featuring woodland creatures. The cute artwork of Root belies its tough and complex gameplay. Each faction has its own goals to achieve and mechanisms for doing so. The variation creates dynamic and interesting playstates, that often make for good stories afterwards.

Designers: Cole Wehrle

Tags: Asymmetrical, Wargame, Animals, Fantasy, Area Control, Dice, Hand Management, Special Abilities, Multiple Victory Paths, Racing, Conflict, Engine Building, Politics, Negotiation, Variable Setup