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Rising Sun

Players: 3-5
Time: 120 - 180 min
Interaction: Competitive
Audience: Hardcore

3 of 4 Credits

Players lead clans across feudal Japan in an attempt to gain domination over the country. A game of diplomacy and war, Rising Sun has players forming alliances, attracting mythological monsters to their side, and battling their enemies. Each turn players will choose an action that usual can also be performed by the other players, with the benefit that the one who chose the action gets to go last, therefore being able to make the most informed choice.

Designers: Eric M. Lang

Tags: Medieval, Asia, Miniatures, Mythology, Negotiation, Fantasy, Bluffing, Area Control, Asymmetrical, Set Collection, Action Following, Wargame, Betting, Conflict, Drafting, Variable Phase Order