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Players: 2-4
Time: 60 - 90 min
Interaction: Competitive
Audience: Serious

2 of 4 Credits

Each player has their own fleet of dice spaceships, with each ship type represented by a side of the die. For instance a 6 is able to travel far and fast, while a 1 is slow but very strong in a fight. Players will have to adapt their fleet with ability cards, or re-rolls, to find a way to win each map.

Designers: Eric Zimmerman

Tags: Sci-Fi, Dice, Area Control, Space, Modular Board, Grid, Special Abilities, Conflict, Gateway Game, Wargame