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Mysterium

Players: 3-7
Time: 30 - 60 min
Interaction: Cooperative
Audience: Casual

2 of 4 Credits

Players must solve a murder in an old mansion by taking on the role of a team of clairvoyants trying to communicate with the murder victim. One player is the victim, and is not allowed to speak to the other players, but instead give lavishly illustrated cards representing dreams to the clairvoyants. The clairvoyants then try and interpret the cards they been given to determine who killed the victim and where in the mansion they were murdered.

Designers: Oleksandr Nevskiy, Oleg Sidorenko

Tags: Limited Communication, Horror, Deduction, Asymmetrical, Gateway Game, Art-Based, Mystery, Voting