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Players: 1-4
Time: 5 - 30 min
Interaction: Competitive
Audience: Casual

1 of 4 Credits

Players attempt to collect groups of valuable herbs. Every turn they will flip two cards from the draw deck, one at a time, choosing to keep one or to discard one to a communal pile where their opponent may take it.

Designers: Eduardo Baraf, Steve Finn

Tags: Biology-Ecology, Cooking, Card Game, Set Collection, Family, Gateway Game, Modern Age