Groves
Players: 1-4
Time: 30 - 60 min
Interaction: Competitive
Audience: Casual
2 of 4 Credits
Players build up a collection of fairies that they randomly draw from a bag on their turn. The fairies allow for different actions that players use to buy tiles for their grove.
Designers: Steven Aramini, Dan Letzring
Tags: Bag Building, Tile Placement, Worker Placement, Fantasy
How to Play:
Review:
Time: 30 - 60 min
Interaction: Competitive
Audience: Casual
2 of 4 Credits
Players build up a collection of fairies that they randomly draw from a bag on their turn. The fairies allow for different actions that players use to buy tiles for their grove.
Designers: Steven Aramini, Dan Letzring
Tags: Bag Building, Tile Placement, Worker Placement, Fantasy
How to Play:
Review:
