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Concordia

Players: 2-5
Time: 120 - 180 min
Interaction: Competitive
Audience: Serious

2 of 4 Credits

Players send colonists out across the Roman Empire to build influence in towns and ultimately bring home resources which can be used to buy new cards with new actions and new ways of scoring victory points. Fun combination of deck-building, area-control, and network building.

Designers: Mac Gerdts

Tags: Economic, Area Control, Hand Management, Deck Building, Europe, Africa, Drafting, Auction, Set Collection, Modular Board, Ancient, Engine Building, Middle East, Historical, Network Building, Top10-Nathan, Variable Setup



How to Play:



Review: