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Call to Adventure

Players: 1-4
Time: 60 - 90 min
Interaction: Competitive
Audience: Casual

1 of 4 Credits

Players start the game by choosing origin, motivation, and destiny cards that will shape their hero's path. During the rest of the game players will gather challenge and trait cards, building their character's destiny points along the way. Includes competitive and cooperative play modes.

Designers: Johnny O'Neal, Christopher O'Neal

Tags: Conflict, Dice, Set Collection, Fantasy, Narrative, Engine Building, Tableau Building, Storytelling, Family, Medieval



How to Play:



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