Call to Adventure
Players: 1-4
Time: 60 - 90 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Players start the game by choosing origin, motivation, and destiny cards that will shape their hero's path. During the rest of the game players will gather challenge and trait cards, building their character's destiny points along the way. Includes competitive and cooperative play modes.
Designers: Johnny O'Neal, Christopher O'Neal
Tags: Conflict, Dice, Set Collection, Fantasy, Narrative, Engine Building, Tableau Building, Storytelling, Family, Medieval
How to Play:
Review:
Time: 60 - 90 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
Players start the game by choosing origin, motivation, and destiny cards that will shape their hero's path. During the rest of the game players will gather challenge and trait cards, building their character's destiny points along the way. Includes competitive and cooperative play modes.
Designers: Johnny O'Neal, Christopher O'Neal
Tags: Conflict, Dice, Set Collection, Fantasy, Narrative, Engine Building, Tableau Building, Storytelling, Family, Medieval
How to Play:
Review:
