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Brass

Players: 2-4
Time: 120 - 180 min
Interaction: Competitive
Audience: Hardcore

1 of 4 Credits

A classic game of economic conquest, Brass (renamed later as Brass: Lancashire) is split into two phases, a Canal Phase and a Rail Phase. Players take the role of cotton entrepreneurs, but can diversify their businesses into iron or coal as well, possibly forcing other players to pay for the right to use their coal or iron. An immense game of network building and resource management, Brass has been highly regarded since it was first published back in 2007.

Designers: Gavan Brown, Matt Tolman, Martin Wallace

Tags: Economic, Historical, Europe, Network Building, Tech Tree, Hand Management, Trains, Industry, Variable Setup