Air, Land, & Sea
Players: 2
Time: 5 - 30 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
A quick card game for two players, Air, Land, & Sea is made up of three 'battles,' one for each of the theaters of war during WWII. Play takes place over multiple rounds and features a retreat mechanism, allowing you to keep your opponent from scoring if you've been dealt a losing hand. Air, Land, & Sea offers a surprising number of tough choices for such a small game.
Designers: Jon Perry
Tags: Card Game, Conflict, Wargame, Area Control, Hand Management, Tug-of-War, World Wars, Europe, Africa, Asia, North America, Nautical, Colorblind-Friendly
How to Play:
Review:
Time: 5 - 30 min
Interaction: Competitive
Audience: Casual
1 of 4 Credits
A quick card game for two players, Air, Land, & Sea is made up of three 'battles,' one for each of the theaters of war during WWII. Play takes place over multiple rounds and features a retreat mechanism, allowing you to keep your opponent from scoring if you've been dealt a losing hand. Air, Land, & Sea offers a surprising number of tough choices for such a small game.
Designers: Jon Perry
Tags: Card Game, Conflict, Wargame, Area Control, Hand Management, Tug-of-War, World Wars, Europe, Africa, Asia, North America, Nautical, Colorblind-Friendly
How to Play:
Review:
